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Notes

reference notes

Introduction

What is Universal Design (UD)?

Universal Design (UD) is the process of designing products so that they can be used by as many people as possible in as many situations as possible. It involves creating products, environments, and systems that are accessible, safe, and convenient for everyone. This philosophy, also known as “Design for All” or “Inclusive Design,” responds to the diversity of human populations, their abilities, and their needs.

For example, designing interactive systems that are usable by anyone, with any range of abilities, using any technology platform.

Definitions

Universal Design Components

Universal design comprises two major components:

  1. Designing products to be flexible enough for direct use.
  2. Designing products to be compatible with assistive technologies for those who cannot efficiently access and use the products directly. An example is a plug-and-play device.

Universal Design Principles

Is it possible to design anything so that anyone can use it? The answer lies in the Seven UD Principles:

  1. Equitable use: Useful to people with a range of abilities and appealing to all.
  2. Flexibility in use: Allows for a range of ability and preference through adaptive methods.
  3. Simple and intuitive to use: Supports user expectations and accommodates different skills.
  4. Perceptible information: Presents information effectively in different forms/modes.
  5. Tolerance for error: Minimizes the impact of mistakes or unintended behavior.
  6. Low physical effort: Comfortable to use, minimizing physical effort and fatigue.
  7. Size and space for approach and use: Placement should be within reach for users of varying sizes, postures, and mobility.

Refer to this link for more information about UD.

Industry on UD

Universal Design at Fuji Xerox

Fuji Xerox defines universal design as a design that includes “accessibility,” “usability,” and “user diversity.” This involves making unavailable parts available, making hard-to-use parts easy to use, and expanding the target customer base.

UD Using Usable Senses

Overview

Multi-modal vs. Multi-media

Sound in the Interface

Speech

Speech Recognition

Non-Speech Sounds

Non-Speech Sound Types

  1. Auditory Icons:
    • Use natural sounds to represent objects or actions.
    • The challenge is that not all things have associated meanings.
  2. Earcons:
    • Synthetic sounds representing information through structured combinations of notes.
    • They can be compound or part of a family of sounds, hierarchically structured to represent menus.
      • compound earcons – combine different motives to build up a specific action. E.g., combining the motives for ‘create’ and ‘file’​
      • Family earcons – represent compound earcons of similar types. E.g., OS errors and syntax errors would be in the ‘error’ family

Touch

Handwriting Recognition

Gesture Recognition

Designing for Diversity

Introduction

Users With Disabilities

Visual Impairment

Hearing Impairment

Physical Impairment

Speech Impairment

Autism

Dyslexia

Age Groups and Cultural Differences

Age Groups

Cultural Differences

Cultural Differences – Example

Summary