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Notes

reference notes

Introduction

Designers can become so entranced with their creations that they may fail to evaluate them adequately. Experienced designers have attained the wisdom and humility to know that extensive testing is a necessity. The determinants of the evaluation plan include:

Two Main Types of Evaluation

Formative Evaluation

Summative Evaluation

Iterative Evaluation

Iterative design and evaluation are a continuous process that examines:

Evaluation enables designers to check that they understand users’ requirements.

1 - Evaluation 2 - Parallel Design Sketches 3 - Participatory Design 4 - Iterative Design 5 - Final Released Product 6 - Users, Tasks, Environment Analysis 7 - Usability Goals, Competitive Analysis 8 - First Prototype 9 - Formative Testing

Why Evaluation?

“Iterative design, with its repeating cycle of design and testing, is the only validated methodology in existence that will consistently produce successful results. If you don’t have user-testing as an integral part of your design process, you are going to throw buckets of money down the drain.”

See AskTog.com for topical discussion about design and evaluation.

When to Evaluate?

Evaluation Paradigm

Any kind of evaluation is guided explicitly or implicitly by a set of beliefs, which are often underpinned by theory. These beliefs and the methods associated with them are known as an ‘evaluation paradigm.’

Four Evaluation Paradigms

  1. Quick and Dirty
  2. Usability Testing
  3. Field Studies
  4. Predictive Evaluation

Quick And Dirty

Usability Testing

Field Studies

Predictive Evaluation

Evaluation Techniques

Ethnographic Observation

Ethnography is the study of people and their culture. embedding yourself in the environment of the users and recorde what you observe.

Preparation

Field Study

Analysis

Reporting

Survey Instruments

Other goals would be to ascertain:

Concluded

Expert Reviews and Heuristics

Concluded

Heuristic Evaluation

To aid the evaluators in discovering usability problems, there is a list of 10 heuristics which can be used to generate ideas:

Usability Testing and Laboratories

Continued

Continued

Continued

Continued

Concluded

Acceptance Test

Concluded

DECIDE: An Evaluation Framework

Determine The Goals

Explore The Questions

Choose Paradigm & Techniques

Identify Practical Issues

Decide On Ethical Issues

Evaluate, Interpret & Present Data

Summary

Key Points

References